AI Insights · Timothy · October 2022
Top 5 3D Realistic Games in the Netherlands Q3 2022 Performance
Discover the performance trends of the top 5 3D realistic games in the Netherlands for Q3 2022. Data includes weekly downloads, revenue, and active users.
The third quarter of 2022 showcased interesting trends for the top 5 3D realistic games on a unified platform in the Netherlands. Here’s a closer look at how these games performed in terms of weekly downloads, revenue, and active users.
State of Survival: Zombie War from FunPlus International AG saw weekly revenue fluctuating, peaking at around $111K at the end of June and mid-July, with a low of approximately $72K in early August. Weekly downloads experienced a decline from 2.1K in late June to 1.5K by late September. Active users remained relatively stable, hovering around 20K to 25K throughout the quarter.
Tencent Mobile International Limited's PUBG MOBILE experienced a notable rise in weekly revenue, reaching as high as $78K in late July, and then stabilizing around $35K to $56K towards the end of the quarter. Downloads were consistent, averaging around 3.5K to 5.7K weekly. Active users maintained a strong presence, ranging from approximately 70K to 78K.
Call of Duty®: Mobile by Activision Publishing, Inc. had a stable revenue stream with weekly earnings fluctuating between $21K and $39K. Downloads saw a peak of about 4.9K in early August and remained stable around 4K thereafter. Active users consistently stayed in the range of 100K to 119K, with a slight increase towards the end of the quarter.
Hutch Games Ltd's F1 Clash - Car Racing Manager displayed stable weekly revenue, peaking at $26K in early August and then stabilizing around $17K to $25K. Downloads varied, peaking at 4.7K in early September. Active users saw an increase from about 15K in late June to a peak of 20.8K in late July, then fluctuating around 17K to 20K.
Last Fortress: Underground from IM30 showed a steady increase in weekly revenue, reaching up to $22K by the end of July and maintaining around $18K to $21K throughout the rest of the quarter. Downloads peaked at around 9K in mid-July and then tapered off to approximately 2K by late September. Active users saw a peak of about 16K in mid-July, gradually decreasing to around 8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.